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Thread Statistics | Show CCP posts - 15 post(s) |

Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.22 09:05:00 -
[1]
Who makes all these stupid decisions at CCP?
I didnÆt know that all probes didnÆt contribute to the scan (i was using 7 probes) so when i read the patch notes i though ôgreat, scanning will be much betterö. Now youÆre telling me that i have to train to get back to where i was? IÆm starting to get real tired of this ****!
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.22 09:30:00 -
[2]
Originally by: AkJon Ferguson I can confirm that probe strength has been reduced.
Then we should get a free remap as i don't see why i should have to train a skill that i'm no longer mapped for, just so i have the same abilities that i had yesterday. 
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.23 08:34:00 -
[3]
So, bug or nerf?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.23 20:48:00 -
[4]
Originally by: CCP Veritas Hey there gents.
The scanning formulas changed fundamentally. My apologies that the patch notes didn't convey that very well.
Well thanks you for finally confirming this but you really should warn people when you change game play mechanics in this way.
It took one of my friends, who is very new to the game, a full day to find his way out of a wormhole... I don't think he will be renewing his sub 
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.23 22:00:00 -
[5]
Originally by: AviendhaYasu
C5 chain exploration WH
What is that? like a wormhole version of an exploration mission?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.23 22:04:00 -
[6]
Oh... Sounds fun 
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 09:55:00 -
[7]
Edited by: Rek Seven on 24/06/2011 09:56:07 CCP Veritas,
I'm just annoyed that my abilities have been lowered.
I don't remember the exploration tutorial saying only 4 probes count so i trained up so i could use 7 and i used 7 probes to pin a sig down even before the patch.
If i understand what has bee said in this thread correctly, i now have to train for 8 probes to give me the same scan strength that i previously had.
Do you think this is fair considering that i have remapped away from scanning related skills?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 09:58:00 -
[8]
Originally by: Rage Spear hehe, this is actually pretty funny:
- CCP tries as hard as possible to attract a different kind of customer by dumbing down sections of the game (probing being a very good example, how many of you remember how insanely hard and dull probing used to be?)
- New players get used to the easy way where everything is given to you on a plate.
- CCP make a change in the way they always have: by not bothering to mention it and certainly not spelling out the changes in detail (whether through laziness, incompetence or design is another matter).
- New whiny, entitled players (you know, the ones they specifically targeted and wanted to recruit) cry and ***** and moan.
CCP have never explained the detailed numbers behind the game: missile damage, gun tracking, exploration etc. All those guides you use instead of thinking for yourselves were written by other players...if you can't figure it out just wait and maybe someone cleverer than you will write it down and let you read it. or maybe not 
I don't get this whole "dumbing down" talk. Was it dumbing down when we went from horse and carriage to the automobile?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 10:11:00 -
[9]
Edited by: Rek Seven on 24/06/2011 10:12:35
Originally by: CCP Veritas
Originally by: Rek Seven Edited by: Rek Seven on 24/06/2011 09:56:07 CCP Veritas,
I'm just annoyed that my abilities have been lowered.
I don't remember the exploration tutorial saying only 4 probes count so i trained up so i could use 7 and i used 7 probes to pin a sig down even before the patch.
If i understand what has bee said in this thread correctly, i now have to train for 8 probes to give me the same scan strength that i previously had.
Do you think this is fair considering that i have remapped away from scanning related skills?
Before the patch, scanning results were based on the best 4 hits for any given target. When tracking down something in particular, having 4 out in a good configuration was the best you could do.
Now the best you can do is having 8 out in a good configuration. It's balanced roughly so that 6-or-so is about the same as 4 used to be. So...assuming you set your 7 up to give good coverage of the target, you'll probably be getting better results than you used to. Training up so you can launch 8 would make them even better.
Well unforgettably 7 probes seem to be slightly weaker than the old 4.
Perhaps i'm positioning them wrong. I have one in the middle, one in the north, east, south,west position and one on the top and bottom... these are all positioned around the center probe and the center probe is positioned on the sig.
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 10:15:00 -
[10]
Originally by: CCP Veritas
Team BFF did that in one of their recent releases. Control-drag will change your world man.
Yes this was an awesome change. 
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 10:25:00 -
[11]
CCP Veritas,
Can you post a screen shot of the ideal probe positioning in relation to a sig pleas?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 10:35:00 -
[12]
Originally by: Frau Klaps
I've done extensive testing on this and while I've got single target probing down fine, I am not so happy that I can no longer use my 8 probes to plonk 4 on two different locations (usually gates) in order to get intel and warp-ins as required. This functionality has essentially been lost.
The deep space probe nerf was a pain in the butt but necessary, this new change removes techniques that worked before because you have to use more than 4 probes to get a good result (6 seems to be the best number to bet on). I WANT MORE PROBES TO PLAY WITH THANKS :P 12 would be nice so I can carry on with my playstyle.
Excellent point. Seems like they should now limit the scan contribution to 8 probes and raise the maximum amount for probes in space to 16...
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 10:47:00 -
[13]
Originally by: Zachstar
Originally by: CCP Veritas
Originally by: Zachstar Once you get that working may I request a feature then? Have you noticed Veritas that it is becoming even more of a clickfest? Is there a way you can make it where all probes can close in or widen on themselves by some key combo? Such as how shift click moves all in direction I request them to move in as this becomes quite the issue when dealing with the tiny tiny spaces after 0.25
Team BFF did that in one of their recent releases. Control-drag will change your world man.
no Ctrl does nothing. You hold **** to move all probes at once and use use alt to move probes towards/away from each other while retaining the same formation.
Side question and being completely noob here. Do I hold control and click to move a probe to move them all in and out at the same time? I am likely confused but that isn't working for me.
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.24 11:12:00 -
[14]
Originally by: CCP Veritas
Originally by: MisterAl tt1 PS. Forwarded this info to the eve-ru forums.
Thank you very much for that. For my part, I'm going to get these ideas expressed in devblog form which'll get translated of course. I intended to have such a devblog ready for the release but I let other things take my attention instead. That's my fault.
Thanks again for taking the time to explain this change to us. The developer and player relationship is the second thing i like most about eve. 
I'm still waiting for you to post that scree shot though...
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